Everyday the same dream is a work of Flash art from Molleindustria. It was made in 6 days for the Experimental Gameplay Project. (They have an interesting article online “Videogame Rules as a Political Medium.”) What fascinated me about “Everyday the same dream” is that using simple animation and interface, the artist guides us through some really complex ideas. There are minimal instructions. This is a fantastic lesson in education technology – it shows a greater understanding about how we learn than nearly any other piece of software I have seen in a long time. Each time the player guides the protagonist through the day (or the dream), he is provided with subtle clues to interact with the environment and make changes. It is our sense of play that causes us to do things in the environment, to try different things. To move the “story” forward, you have to disrupt the flow of the given narrative – don’t get in the car, pet the cow, go to work with no clothes on – things that might happen in a dream. It is during these “disruptions” that more information is gained and things begin to change. It is as if the author was saying that learning is the sum total of the disruptions we throw against an accepted idea.
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